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The indignant debate on the fact that the new Xbox One gaming console is not capable of delivering full-fledged Full HD in games does not subside on the Internet, being much inferior in this regard to its direct competitor Playstation 4. Microsoft has made a statement about this, stepping up for its creation.
Both consoles of the new generation are successfully sold in the market, but which of them is more powerful and convenient for development is a question quite complex and requiring detailed study. Almost all multi-platform video games that are released simultaneously on both consoles demonstrate the absolute superiority of the Sony console. Judge for yourself in games such as Assassins Creed 4: Black Flag, Battlefield 4 and Call of Duty: Ghosts Xbox One prefixes a screen resolution of 720p (HD Ready), or its upscale (so called forcing the image in low resolution to maximum screen resolution), while the Japanese Playstation 4 demonstrates a stable and honest 1080p without any tricks. In some games, the PS4 demonstrates a stable 60 frames per second, while the Xbox One is capable of only 30 frames per second. The only exclusive Microsoft game that goes to 1080p and 60 fps is Forza 5, but, as shown by a detailed study of the game by experts, the developers had to sacrifice the detailing of the tracks (for example, fully three-dimensional spectator models) and some graphical effects in comparison with the ones on display. exhibition version of the game to achieve a frame rate and this resolution.
“We have been thinking about the situation for a very long time,” Albert Penello, one of the Xbox division managers, told reporters. - And they came to the conclusion that the difference between the Playstation 4 and Xbox One is not that big. I speak with confidence about this only because you do not know much that happens “behind the scenes”. I have much more information on this subject, so I still think that Ryse is the most beautiful video game on any of the existing platforms at the moment. Point. The end of the story.
No matter how the Microsoft management excuses itself before the public, the facts remain facts. Virtually all games that are expected to enter the market in the coming months for Xbox One will only support 720p resolution and an average frame rate of 30. Square Enix has recently mentioned the updated version of Tomb Raider: Definitive Edition that the game will definitely go to 1080p and 60fps on the Playstation 4, but not a word was said about the version of the game for the Xbox One. What does it mean? Microsoft requires developers not to disclose information that may scare away potential buyers?
"Perhaps the game Tomb Raider really will go at a frequency of 30 frames per second on our console," commented on this information Penello. “But I want to remind you that Xbox One is only two months old, and the situation with game optimization will only improve with time.”
Following this, it was reported that the Xbox One will also receive lower-quality versions of games such as the new Thief and Watchdogs. Experts say that the problem with the new Microsoft console is that the ESRAM ultrafast memory built into the CPU is too small. 32 megabytes of this memory are used as a buffer for a frame that is displayed on the TV screen, and it is just enough for a resolution of 720p, but not for storing a full 1080p image. Using this memory, coupled with 8 GB DDR3 chips, Microsoft planned to save on the production of its console and avoid using expensive GDDR5 memory, which was used in its Sony console. We will find out what will come out of this confrontation in the near future, but so far the situation for the Redmond giant is not very rosy.
Not so long ago, Microsoft announced that Xbox One game developers will have more GPU power available. This will be done by optimizing the operating system of the console. Currently, 10% of the power of the graphics chip of the system is reserved for the operation of the operating system and the Kinect sensor. In the future, this figure promises to reduce only to 2 percent. There may be similar attempts to optimize the performance of the software and console hardware in the future, which will positively affect the quality of future games for the Xbox One.
“I think that those people who bought their Xbox One are now on the threshold of the next generation of great video games and incredible gaming experience. It seems to me that the importance of frame rates and resolutions is too exaggerated, - Albert Penello summed up his thoughts. ”
In turn, the head of Sony Worldwide Studios Shuhei Yoshida believes that 1080p resolution is one of the main indicators of the quality of modern video games.
“1080p resolution allows you to be the best gamer. Of course, I do not think that game developers should be strictly fixed on this resolution, because this is just one of the options available to them. Nevertheless, honest Full HD games allow you, for example, to be more accurate in first-person shooters. And this, you see, is an advantage, ”said the boss of the Sony gaming division in one of his speeches.
While the leaders of the two companies are competing in eloquence, all we have to do is to form our own opinion about both consoles, based on personal experience.
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