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Designer Samuel Matson invented a device that reads biometric indicators and suppresses the wrath of particularly aggressive players during hot battles in video games.
The device, called Immersion, looks like a headset and reads the player’s biometric data (heart rate), and then changes the image of what is happening on the screen based on these indicators. According to the designer, the device is used in tandem with a special modified Xbox controller, which is equipped with a pulse sensor to read the heart rate and provide visual and tactile feedback during the game session.
An optical pulse sensor is built into the headset earpiece, which also reads the player's heartbeat and checks for changes in the color of the ear canal once a minute for more accurate information. When we are nervous, we begin to blush, because of the increased heart rate increases blood pressure.
To test the prototype of the device, Matson developed a simple shooter based on the Unity game engine and Bootcamp utilities that can interpret the data from the pulse sensor. The essence of the device is that when a player’s heart rate has normal performance and, therefore, the player himself is calm, the game adapts to this and displays weaker opponents on a smaller scale. But when a player is irritated and his heart rate is elevated, the sensor gives the desired command, and the game becomes much more difficult, bringing more powerful opponents to the player.
According to Matson, in this way players will throw out their anger on virtual opponents, and not on real people in real life. A full presentation of the Immersion device is available at
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