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Five things you need to know to better navigate video games

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If you don’t play video games, whether it’s from principle or because you don’t understand them, these are five general rules that can help you. After all, we know very well that in the world of video games there is no such thing as “becoming too adult”, the love of games is forever. But if you are not lucky to love them since childhood, this article from The Guardian can help.

Any game designer is primarily an engineer, because any game is a system. Jonathan Smith, the producer of the highly successful games of the LEGO series, once said this. Whatever you play, be it a hardcore RPG or just a casual time killer, the game experience is based on a combination of mechanisms, a set of rules and conventions that have very common roots.

You never truly defeat the villains and do not win the World Cup, you just compete with the system. Although the dial looks very beautiful, under it lie all the same cogs and wheels that make it all work.

And if this is a system, then, probably, there are a number of instructions that will suit any player? Full

Designers want you to explore the world

Game development studios involve huge teams of artists and designers to create huge interactive worlds — and they don’t want you to just fly over them and forget. When you are playing in adventure mode or even in some kind of shooter, if your watch is not ticking in the corner of the screen, do not rush, carefully examine the environment.

Even if the cinematic movie is aggressively broadcasting to you, a space infantryman, that you need to tear off your ass and move towards a ship that is about to take off - just relax. In fact, a game designer wants your ass to look around - because he spent two years creating this place.


Research almost always reveals hidden items, any additional first-aid kits, ammunition, better weapons, and many other nyashek. If you play the console, sometimes it also gives you achievement or trophies. And this is good.

Patterns are needed to destroy them.

Most games are template systems — the player’s task is to destroy them. Enemy soldiers have patrol routes, and computer-controlled racers, fighters, and athletes have distinct skills and characteristics.

When you get to a new level, start a new race or event, take the time to study these systems, their work. In fact, any confrontation in video games comes down to stone, scissors, or paper — you work on finding out what technique your opponent uses, and find opposition.

And if the game can boast that its characters use “advanced artificial intelligence,” it actually means that they are also looking for patterns to counter, so your tactics will be as diverse as possible. Top gamers are those who understand the game at the system level. The virtual environment is a clock mechanism. Understand what the screws do and they will be easy to dismantle.

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All obvious

Game designers do not trust you. They would like, but they cannot. And they fear your disappointment. Therefore, they constantly tell you what to do next, you just need to read these signs.

Useful objects in the environment, for example, have a luminous frame, which means that they need to be taken. Outputs from the level will also be highlighted. Weaknesses on the bosses are pronounced. Enemies leave clues in their dialogs. Gaps in the scenes indicate the presence of secret doors or passages.

The basic principle of game design is “learn, try, improve”. The game throws you a toy, gives you a chance to try it in several missions, and then expects you to be ready and in full confidence when the boss arrives. All this is communicated to you by the environment.

You need to read the environment, scan it in search of pointers - and you should understand that every interactive object is in the game for a reason. Each lever, switch, gate or button, each movable box and boulder, each working computer terminal. If you get stuck, look around and read what the game designer wants to tell you, because he tries to do it at every point in every game.

Orientation in space is more important than speed

Very, very few games are developed according to the “run me” principle. Sonic the Hedgehog was one of the few games in history that, in fact, encouraged passing speed. In racing games to hold the gas pedal sometimes it may be the best way to catch up with the leaders, but less and less. Careful driving, braking when cornering and accelerating on a straight line are the keys to success. And even if you don’t come first, your driving skills will only improve.

The same thing happens in shooters: the “run and shoot” approach, as a rule, leads to the fact that you are being killed. Covering under cover and eliminating enemies will alternately be the best option. Moreover, in any video game you can find a safe place - and this is the key to achieving your destination safely and securely.

Asset management is more important than raw craftsmanship

Most video games give you a set of abilities, items and weapons, and impose restrictions on the number of things you can wear at the same time. Understanding how to manage these assets is sometimes more valuable than being able to use them very well.

When a game designer restricts your access to a useful thing, he usually wants to encourage your personalization or adaptability - that is, he wants you to upgrade your inventory, level up or learn your strengths and weaknesses once again.

In modern games it is rarely possible to make a mistake with the choice of weapons, so the whole question is in customization. In shooters and RPGs, it is equally important to be able to destroy enemies at a distance and close, in which swords / machine guns and rifles / magic will always help you. Just do not forget that it is always possible and necessary to use explosives or a first aid kit: it gains you time.

Any games are built on your ability to watch. If this is a game where you need to plan your future inventory in advance, the mission objectives will help you with this. In the racing game, the track characteristic will become the main beacon - perhaps you will need not the fastest, but maneuverable car. The game constantly hints at what you need to think, choosing an arsenal.

To all this, almost any game offers a planned improvement in the quality of your arsenal. If this is not Dark Souls, you can hardly go through the game with a pistol or dagger - surely in the future you will find some kind of uniform.

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The article is based on materials https://hi-news.ru/games/pyat-veshhej-kotorye-nuzhno-znat-chtoby-luchshe-orientirovatsya-v-videoigrax.html.

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